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'how to play' in 10 minutes
short video with the game rules
How the "zmey football" works
Set Up the Field and Teams: Lay out the game board (a 12×7 field stadium) and choose your teams – “Strandzha” with heroes or “Mrakobes” with mythical monsters. Each coach selects 4 starting players + 2 substitutes, while the goalkeeper protects the goal zone.
Take Turns: On your turn, you can move your players (up to 2 spaces each), pass as much as you want, shoot at the goal, engage in ball duels, and activate mythical abilities - if you have enough “Live Water.”
Watch Out for Interceptions and Duels: Each player has interception zones - if the ball passes through them, both coaches roll dice to decide who gains possession. When two players face off, a tactical duel is resolved with Duel Cards.
Shoot for Goal and Shake the Stadium with Magic: Shots on goal are resolved with Duel Cards - you choose the shot direction, the goalkeeper chooses the dive. Some abilities allow inhuman jumps, impossible shots, or magical barriers in front of the goal.
First to 3 Goals Wins the Match: After each goal, the field “resets,” a new FATE card is drawn, and magical effects change the tactics for the next attack. The first player to score 3 goals wins the match and the Zmey Cup.
more resources
Kriskata and Alex play "zmey Fotball with challenges!
Kriska and Alex are diving into a match of “Zmey Football”, but our mischievous kuker has thrown in a few unexpected challenges! Can they adapt on the fly and claim victory on the magical field?
Score a Goal and Unleash Magic on the Stadium!
Take your shot with Duel Cards - pick your strike, the goalkeeper picks their dive. Use special abilities for superhuman jumps, impossible shots, or magical barriers that can block the goal. Every kick can turn the match into pure chaos!
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CREATORS OF "ZMEY FOOTBALL"
Sava Komitski | Mikol Ganzerli | Niko Mosonev | Kiril Kotashev | Toma Komitski | Stanimir Milev
Based on the novels "Khalo The Zmeyborn" by Milen Halev
